Spell
ContinuousFrontline Base
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3035
Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
Frontline Base — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 48.8 · Deck: 51.8 · Meta: provisional
- Primary role: Starter / Combo enabler
Why it scores here
Frontline Base converts a Union monster in hand into one Level 4-or-lower field body, once per turn, for no extra card cost, so its value depends entirely on a Union in hand. The 89-deck sample (58% gameplay type 7) and the Union Hangar pairing at 89.9% confirm it is a live, practical role inside Union decks, not raw card strength. It has no opponent interaction and cannot itself serve as material, and no combo evidence was supplied, so combo conversion is text-only inference. High view_count and the 1.58 average copies were not used to raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Playable as a Continuous Spell and needs a Union monster in hand to function, with 89 decks running it, mostly at 1 copy (verified text; observed decks; inferred hand dependency). |
| Combo & Conversion | 50 | Turns one Union in hand into one field body per turn, with no combo examples supplied, so the conversion is one extra body with help (verified text; inferred). |
| Resource Economy | 50 | Costs one card and returns one Union monster with no draw or refuel, so the card count is roughly even and the Continuous Spell stays on the field (verified text; inferred). |
| Effect & Interaction | 0 | The card has no negation, removal or disruption text, so it gives the opponent nothing to play around (verified text). |
| Material Utility | 5 | The spell itself cannot be used as material; only the Union it summons carries that value, so this axis is near zero (verified text; inferred). |
| Resilience & Flexibility | 45 | Sits on the field as a Continuous Spell and can be removed by spell destruction, with redundancy only through the 1-3 copy spread across 22 archetypes (inferred; observed decks). |
| Deck-Building Efficiency | 55 | A single slot with no garnet or lock, but it requires the deck to run Union monsters, a mild restriction; copies run 1-3 per deck (verified text; observed decks). |
Calculation
Weight profile: Starter / Combo enabler weights only; no secondary role blend. Intrinsic ≈ 48.8, Deck ≈ 51.8, Meta = provisional. Modifiers: Union-only dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a hand Union into a field body once per turn with no extra card cost
- Live in multiple Union-based deck homes (ABC, Therions, True Draco, Armed Dragon in the sample)
- Single slot, no garnet, copies up to 3 are practical
Weaknesses
- Dead without a Level 4-or-lower Union in hand
- No opponent interaction and the spell itself cannot serve as material
- Continuous Spell on the field is exposed to spell removal
Counters / choke points
- Spell destruction or spell-zone removal (inferred from Continuous Spell type)
- Decks without Union monsters get no value (inferred)
Best use
Starter / Union enabler. Decks: ABC, Therions, True Draco, Armed Dragon. Suggested copies: 2.
Evidence & gaps
- Verified: Once-per-turn effect: Special Summon 1 Level 4 or lower Union monster from hand; Continuous Spell with no negation, removal or disruption text; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: 89 recent decks run it, 58.4% in gameplay type 7; Copies per deck avg 1.58 (1:56, 2:14, 3:19); Union Hangar co-occurs in 89.9% of decks
- Inferred: Value depends on a Union in hand; Vulnerable to spell destruction on the field; Combo conversion is one body with help, not a full board
- Data gaps: no combos supplied, so combo centrality and conversion are text-only no guides supplied no banlist token, assumed 3 copies no usage statistics (StatisticsCard), archetype inclusion inferred from the 89-deck sample only no top_card_context block in the evidence no rulings available to confirm Continuous Spell timing details






